DROP (Sea only)
Allows a ship capable of dropping depth charges to do so.
In order to hit a submerged sub, the ship dropping the
depth charges must be directly over the submarine by being
on the same sector.
(SO[nar] command also shown.)
DR[op]Example:
[ISLAND 10 : 99/4]: sea 1 Destroyer @146,144 [Destroyer #1:0 17.0]: sonar [Submerged ship] @147,144 Direction 90.0, Distance 1.0 [Destroyer #1:0 17.0]: sail Destroyer #1 @146,144 in ISLAND 10[#10] coastal waters, sector 0,1 To terminate enter // [146,144] Direction? 90 Distance (Max=17)? 1 [147,144] Direction? // [Destroyer #1:0 16.0]: sonar [Submerged ship] @147,144 Direction 0.0, Distance 0.0 [Destroyer #1:0 16.0]: drop How many depth charges (Max=200)? 1 Splash [Destroyer #1:0 16.0]: drop How many depth charges (Max=200)? 2 Splash Splash [Destroyer #1:0 16.0]: drop How many depth charges (Max=200)? 3 Splash Splash Splash SYSOP[1] Submarine #12 destroyed. [Destroyer #1:0 16.0]: sonar Nothing on sonar [Destroyer #1:0 16.0]:
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