The original Interex Abstract is below:
FEUDAL is a multi-player simulation of medieval warfare. Players control kingdoms, build chess-like pieces and move them to attack other kingdoms. Two files are provided to allow short and long updates. The long update allows many players to play at different times during the day. The short, or "BLITZ" version is intended for several players logged on simultaneously.
Welcome to FEUDAL 5 May 1981
Please limit thyself to 3 kingdoms
Questions to S.Estvanik
Long or short update game ?SH
What is thy kingdom's name (or EX.IT ) ?SYSOP
We're checking the archives......
Thou art listed notte in the archives.
Dost thou desire the lists to enter ?YES
Password gentil SYSOP , thy secrets to protect ?xxx
MON, MAY 13, 2002, 6:24 PM
Now ringen trumpes loud and clarioun!!!
For a new king, highte SYSOP hast appeared
Longe may they reigneth!!
Use HE.LP for list of commands
10 12 14 16
6 ~~~~~~
7 ^^~~
8
9 K
10
11 $$ ++++
12 ~~~~ ++
UNIT AT TYPE TERRAIN DESTINATION
21 9 13 K 0 0
Spies reporteth.....
Command: ?HE
1. STRIVE TO CONTROL TERRITORY, GAIN STRENGTH AND POWER.
UPDATE POWER IS DETERMINED BY # OF KINGS AND
DUKES. TRY TO CAPTURE OPPONENTS' K OR D.
2. CAPTURE IS AS IN CHESS -- JUST MOVE TO OPPONENT'S
POSITION. NON-DUKE CAPTURED PIECES DISAPPEAR.
3. BUILD UNITS USING UPDATE POWER, NEAR KINGS,DUKES
WIZARDS, AND QUEENS.
4. MOVE COMMAND GIVES ORDERS. ACTUAL MOVES OCCUR
AT UPDATE. UNTIL
THEN YOU CAN CHANGE COMMANDS AS OFTEN AS YOU LIKE.
5. MOVE DIRECTIONS ARE STAR-TREK-LIKE. IE,1 IS
EAST, 3 IS NORTH,ETC.
POSSIBLE COMMANDS ARE:
BU.ILD <# down> <# over>
CH.OP DOWN TREES <>
DE.STROY RAMPARTS
ER.ECT RAMPARTS
FI.RE SET IN FOREST <>
HE.LP
KI.NGDOM REPORT
MO.VE
PA.RTIAL MAP AND TROOP REPORT
PL.ANT NEW FOREST
SE.ND MESSAGE TO OTHER KINGDOM
SH.OW CURRENT MAP
SP.Y < by unit >
AL.L SPY
TE.RRAIN DESCRIPTIONS
TR.OOP REPORT
UN.IT DESCRIPTIONS
UP.DATE
QU.IT
CU.RSE
6. MAX ROW=40; MAX COL=35
Command: ?KI
MON, MAY 13, 2002, 6:25 PM
KING STRENGTH UPDATE # OF CURRENT NEXT
ROYAL COGNOMEN PTS KUKES KING UPDATE
SYSOP 1 0 15 1 21 MAY 13 6:24 PM
Command: ?TE
TERRAIN FEATURES
SYMBOL DESCRIPTION HIDES PROBABILITY
TROOPS? OF MOVEMENT
open ground no 95%
^^ forest yes 80%
~~ river no 60%
++ mountains no 70%
!! forest fire no 60%
'' burnt forest no 90%
-- swamp no 20%
<> ramparts no 20%
$$ caravan
Command starting final update cost
CH.OP ^^ 2
ER.ECT <> 2
DE.STROY <> !! 2
FI.RE ^^ !! 0
PL.ANT ^^^^^^ for 1 per grid
three rows planted (9 max)
When 'captured' a petard (*) has an 80% chance of
exploding (!!), destroying the attacker also.
If the petard fails, the attacker may continue to move.
Troops moving thru fires next to petards might also
set off petards with no hazard to themselves.
Command: ?TR
UNIT AT TYPE TERRAIN DESTINATION
21 9 13 K 0 0
Command: ?UN
# SYMBOL NAME COST
1 K KING ?
2 P PAWN 2
3 B BISHOP 4
4 N KNIGHT 4
5 R ROOK 8
6 Q QUEEN 15
7 D DUKE ?
8 W WIZARD 30
9 * PETARD 5
Command: ?QU
What is thy kingdom's name (or EX.IT ) ?EX