The original Interex Abstract is below:
TRIREME is a battle between the Greeks and the Romans in the Aegean Sea. Use your force of triremes to wipe out the other side.
TRIREME AUGUST 25,1981
STEVE ESTVANIK
Need introduction ?Y
You command a fleet of 5 Greek triremes. A Roman
fleet has caught you in Triton Bay and you must fight.
Romans prefer to board and use their marines rather
than manouver their ships. Your ships are faster and
easier to handle; your crews better trained.
You also have catapaults on board. Due to pitch and
roll effects, they are more effective when fired
broadside than head on.
Your crews can row indefinitely at speed 2. They
can row faster for short periods, but will then need
to rest. Your ships are easily handled and speed
changes are immediate.
Throughout, you must also fight the clock. All
ships will move (unless you've ordered them stopped)
at set intervals.
Try to ram and sink the Roman fleet.
Ram damage is a function of rower strength
and ship speed. After ramming you can
send boarders to try and capture the ship.
Try not to come to close to land, as turning when
close will cause you to run aground.
This game is loosely based on an article
in Scientific American, spring , 1981
:
Ships are indicated by n
':' shows the prow R
-
'X' shows sand bars; you'll run aground and lose
a turn if you hit these areas.
Possible commands are:
Note: only first 2 letters of command are needed.
Some commands let you specify individual ships or
your whole fleet by using '9'.
HE.LP
Ship direction, activity:
BA.CK OFF
CH.ANGE DIRECTION <1:Starboard/2:Port>
KE.EP IN PLACE
SP.EED CHANGE
Battle commands:
SH.IP OARS
PU.T OUT OARS
FI.RE CATAPAULT FROM
Note: all catapaults are mounted in bow
Other:
ST.ATUS
SK.IP TO NEXT UPDATE
MA.P
QU.IT
Your fleet commander's name (30 characters) ?XYZ
Difficulty level (1-5) ?1
Updates will occur every 350
Game # (3 digits) ?111
Time: 360 Command: ?MA 1
X X X XX X 1
X X XX X 2
X XX X X 3
X X 4
X - - - - - X 5
X R R R R R X 6
X 1 2 3 4 5 X 7
X : : : : : X 8
X X 9
X X 10
X X X 11
X X X 12
X X 13
X X X X 14
XX XXXXXXXXXXX X 15
Time: 378 Command: ?MA 15
XX XXXXXXXXXXX X 15
X X XXXXXXXXXXX X 16
X X X XXXXXXXXXXX X 17
X XXXXXXXXXXX X 18
X XXXXXXXXXXX X 19
X : : : XXXXXXXXXXX : : X 20
X 1 2 3 4 5 X 21
X G G G G G X 22
X - - - - - X 23
X X 24
X X 25
X X 26
X X 27
X X 28
X X 29
Time: 391 Command: ?ST
**** CURRENT STATUS **** TIME: 391 Score: -350
STR FIRE ROWING SPEED DIR AGROUND OARS I J
GREEK FLEET
1 300 10 300 1 3 0 11 20 10
2 300 10 300 1 3 0 11 20 14
3 300 10 300 1 3 0 11 20 18
4 300 10 300 1 3 0 11 20 42
5 300 10 300 1 3 0 11 20 46
ROMAN FLEET
1 400 10 300 1 7 0 11 8 10
2 400 10 300 1 7 0 11 8 13
3 400 10 300 1 7 0 11 8 16
4 400 10 300 1 7 0 11 8 19
5 400 10 300 1 7 0 11 8 42
Time: 403 Command: ?HE
:
Ships are indicated by n
':' shows the prow R
-
'X' shows sand bars; you'll run aground and lose
a turn if you hit these areas.
Possible commands are:
Note: only first 2 letters of command are needed.
Some commands let you specify individual ships or
your whole fleet by using '9'.
HE.LP
Ship direction, activity:
BA.CK OFF
CH.ANGE DIRECTION <1:Starboard/2:Port>
KE.EP IN PLACE
SP.EED CHANGE
Battle commands:
SH.IP OARS
PU.T OUT OARS
FI.RE CATAPAULT FROM
Note: all catapaults are mounted in bow
Other:
ST.ATUS
SK.IP TO NEXT UPDATE
MA.P
QU.IT
Time: 424 Command: ?QU
Time: 432 Command: ?SK
* * * Ships advance * * *
Roman 1 shifts to direction 2 , speed 1
Roman 2 shifts to direction 2 , speed 1
Roman 3 shifts to direction 2 , speed 1
Scoring:
Remaining strength differential: -5940
Time penalty: 23
5 Greek ship reward: 1000
5 Roman ship penalty: 1500
SCORE: -6463
**** COMPATABILITY STACK OVERFLOW
ABORT: TRIREME.PUB.TRIREME
Special CM stack marker cap. CM was interrupted
Cap has been removed. ISM used to get CM state.
NM TRANS 31.011a0014
CM SYS % 162.23273 CXFILE+%13310 CISEG2
Program terminated in an error state. (CIERR 976)
CPU=9. Connect=1. FRI, FEB 22, 2002, 4:41 PM.