EMPIRE5

The following is a sample build job for a new game.

For High Scores Click Here


Below is a sample configuration dialog for a Full Sized scenario generation:
%RUN EMPIRE
EMPIRE  3.51 June 10, 2002 - (c) 1984-2002 Ben Norton and Friends

Welcome to the game of Empire.

Empire is a continuing world exploration and conquest game.
Up to 255 players manage their respective nations in an attempt
to gain more world power.  Each player starts with meager holdings
but is able to expand their initial territory.  With careful planning
and skillful statesmanship your industrial base will develop
enabling you to build artillery, aircraft and naval shipping.
With ships, you can explore the world and spread your population
far and wide.

The game requires data files which, in the case of large games,
can take quite a bit of CPU and wall time to construct.

[...other options snipped...]

  5. FULL SIZED
     This selection is designed for a large group of seasoned
     players.  The world is sized at 999 X 999 with all
     255 islands created and time accumulating very slowly
     at the rate of 100 units per week.  Sea time accumulates
     once a day. This game is configured to last one year.

  0. EXIT
     After reviewing these options, you may have developed
     cold feet.  Empire is designed for the hard core computer
     game enthusiast.  To quit, enter zero.

Enter option (Default=1)? 5

You now have an opportunity to review (and modify) individual
game parameter settings.  By pressing  you can stick
with the general settings as set by the general sizing option
you have chosen.  As you gain understanding of Empire, you may
prefer to make slight modifications to these parameter settings
to develop a custom game.

Do you want a "Classic" game starting (N)? 

Select the level of information hiding:
  1 - Almost no information hidden
  2 - Normal information hiding
  3 - Maximum information hiding
Information hiding level (Default=2)? 3
Maximum number of players (Default=255)? 
Number of islands (Default=255)? 
World size X,Y (Default=999,999)? 
Minutes per time unit (Default=100.80)? 
Maximum number of players per user (Default=255)? 1
Starting time units (Default=0)? 
Maximum number of ships allowed (Default=9999)? 
Ship day length (Default=14.29)? 
Game start date (m/d/y) (Default=Today)? 08/02/02
Game starting time (Default=11:59)? 08:00
Game end date (Default=5200.00)? 

Fundamental to the best operation of Empire is the occasional
streaming of a batch job.  This job will update moving ships,
generate news reports and update the totals on the power report.
This batch operation also removes dead nations and performs
other file maintenance operations which help to keep Empire
performing well.

You can causes batch activity to happen by running Empire with
the keyword "BATCH" as the info string

  :RUN EMPIRE;INFO="BATCH"

If you would rather have Empire stream the jobs whenever it
feels a need, you should set the automatic batch launch flag TRUE.
If automatic batch launch is set, you must supply a valid job
card complete with passwords for Empire to use on batch runs.

Automatic BATCH stream (Default=FALSE)? 

You, as the creator of this game, have certain responsibilities
for maintaining game integrity.  This means you should protect
data from unwanted destruction or tampering.  Just as QUERY
is used to edit IMAGE data structures, there is a facility in
Empire for data record edits.  This feature is called PROPHET.
To gain access to the PROPHET facility RUN EMPIRE;INFO="PROPHET".
The prophet feature is protected by a prophet password.  If you
forget this password, you cannot change game settings in mid game.
Please be careful to remember this password and be very careful
to protect it from other players who might use it to destroy
game integrity.

The integrity of the game is more often threatened by using
prophet powers than by any bug corrupting data.  This facility
should NOT be used regularly as a punitive substitute for
good playing skills.  Game managers who use prophet commands
to control other players are doing this game a great disservice.

Prophet password? xxxxxxxx
Confirm Prophet password? xxxxxxxx
  ... New file EMPIRCON.DATA.EMPIRE5 created ...

At this point you may lend some guidance as to how large the
individual islands will be.  If you are playing a "Classic" game,
you can directly specify the size of island #1 (Eden).
In the "Classic" game, the location of Eden is always known to
all players.  If you are not using the "Classic" starting logic,
island #1 is just another island located somewhere in the world.

You may guide the creation process as to the general size of
blocks of islands by indicating a general island size in
total sectors.

Empire will prompt for number, min and max size, and will
supply a default.  The number indicates how many islands you
wish to create in this size range.  The min and max control the
minimum and maximum land area respectively.

Number of islands, min and max size (Default=26,1000,1600)? 
Number of islands, min and max size (Default=127,400,1000)? 
Number of islands, min and max size (Default=102,1,400)? 102,9,400
  ... New file EMPIRISL.DATA.EMPIRE5 created ...

All of the game inputs have now been specified.  At this point
the islands will be constructed.  This process involves volcanoes,
meteors and a lot of rain.  A message will be displayed after each
island has been constructed.  Please be patient and wait...

  ... New file EMPIR001.DATA.EMPIRE5 created ...
  ... New file EMPIR002.DATA.EMPIRE5 created ...
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  ... New file EMPIRPLA.DATA.EMPIRE5 created ...
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  ... New file EMPIRJOB.DATA.EMPIRE5 created ...
Your Nations Name or Number? 
Inactivity limit of 20 minutes exceeded.

Return to Empire on the HPe3000 Main Page
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Return to Empire on the HPe3000 Main Page